AI is a subject that fascinates me and although I will be completing some coursework on the topic next year , I will be spending a lot of my spare time on it before then. I play a lot of of strategy games, and am especially keen on games such as Total War and the Civilization series. It is the AI in this type of game that I am most interested in as it astounds me that such seemingly complex behaviour by computer opponents can be modelled using what are often fairly basic algorithms. But even much simpler AI such as flocking or path-finding are also relatively easy to implement and especially in XNA where so much of the complications with maths and vectors are built in. As with most of this site I’m going to try o keep the text to a minimum, and will mainly be posting video-caps of the various AI behaviours I manage to model. I may even post code samples if I create anything I am really proud of.