Team Alpha 6.1

November 8, 2011 Posted by Keith Grant

Another week nearly finished and a productive week it has been.

On Sunday, Kieran and I finally managed to decide on a concrete structure for the AI and as I write this I am just taking a quick break from finishing the class diagram for it.  I also managed to finish the class diagram for the engine itself, and so we can now start on implementing it.  Before that however I’ll have to sit down with the guys and as a team we will have to decide on the file specification for our custom file types, this will then enable us to implement the load from file functions for the various components and entities in the engine.  Ultimately what we hope to have is a situation where you use the tools Anthony is working on,  to create a series of linked files which will then be used by the engine to create the finished game.  The user of the engine should be able to create a unique game without writing a single line of code.  Obviously if the user does alter or add to the engines base code they will be able to add new features but the design we have should allow for a wide range of different RTS games to be created without resorting to altering the code base.

About Keith Grant

I am a 3rd year student at the University of the West of Scotland studying for a BSc in Computer Games Technology.

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